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Projection card not working in nuke 10
Projection card not working in nuke 10





projection card not working in nuke 10

You can create and export them using Nuke or 3D tracking software, such as 3D-Equalizer, Maya, or Boujou. Channel files contain a set of Cartesian coordinates for every frame of animation in a given shot. Import chan file - import a channel file and transform the card according to the transformation data in the channel file.Select to import or export a channel file: The card is scaled to the correct size so that at distance z it fills this field of view. This is the horizontal aperture of the camera that took the picture on the card. This is the focal length of the camera that took the picture on the card. The card is placed this far from the origin and scaled in line with the lens-in focal distance and l ens-in haperture value. The maximum value is 4096, but high values may cause instability. The number of columns in the selection grid. The number of rows in the selection grid. Disable image aspect to fit the input image on a square card. When enabled, the card is the same shape as the input image. Set the orientation of the card on the XY, YZ, or ZX axes. This can be used to display the offset used in the TimeOffset node. Sets the end frame for the frame range displayed in the Viewer when the Timeline range is set to Input. Sets the start frame for the frame range displayed in the Viewer when the Timeline range is set to Input. When enabled, and a material shader has been added, the card object can have shadows cast onto it by other objects. When enabled, the card object can cast shadows.

projection card not working in nuke 10

This control is independent from the display selection, but has the same settings. When disabled, points cannot be selected or changed.

projection card not working in nuke 10

When enabled, you can make selections as normal in the Viewer.

#Projection card not working in nuke 10 plus#

textured +wireframe - displays the wireframe plus the surface texture.textured - displays only the surface texture.solid +wireframe - displays the geometry as solid color with the object’s geometry outlines.solid - displays all geometry with a solid color.wireframe - displays only the outlines of the object’s geometry.These settings don’t affect the render output of the scene these are for display purposes only in the 3D Viewer. The texture you want to project on to the card.Īdjusts the display characteristics of the 3D object. A card object may be distorted using the Lens Distortion tab or deformed as a bilinear or bicubic object using the Deform tab. The Card node creates the simplest type of object you can add to a 3D scene - a plane onto which you can map a texture.







Projection card not working in nuke 10